invitees

=Accepted Workshop Papers= [|3 Parts Inspiration - 3 Parts Participation - Casey Dugan, Werner Geyer, Joan DiMicco]

[|BALANCE: An Engaging Interface for Long Term Wellness - Adrienne Andrew, Tamara Denning, Gaetano Borriello]

[|Designing New Generation of Wellness Applications – Background Work - Aino Ahtinen, Lotta Hynninen, Minna Isomursu]

[|Does Usability affect Engagement in Long-Term Game Experiences? - Alessandro Febretti, Franca Garzotto]

[|Dynamic Archetypes and Lifestyle Changes - Celine Pering, Esther Ahn]

[|Evaluating Use Patterns in a Multi-Contact Exercise Promotion Telephony System - Ramesh Farzanfar]

[|Issues in Designing Agents for Long Term Behavior Change - Timothy Bickmore, Daniel Schulman, Candace Sidner]

[|Measuring the User Engagement Process - Heather L. O’Brien, Karon E. MacLean]

[|Motivating Play through Score - Zachary O. Toups, Andruid Kerne, William Hamilton]

[|Supporting Diabetes Management Practices with Ubiquitous Computing - Lena Mamykina]

[|Using Tagging Games to Engage Expertise Profiliing in Organizations - Jun Zhang, Tao Dong, Alexandra Mack,Yuling Wu]